#ifndef __HANDLER_CG_SKILL_H__
#define __HANDLER_CG_SKILL_H__

#pragma once

class ServerSession;
struct MSG_BASE;

class Handler_CG_SKILL
{
public:
	Handler_CG_SKILL();
	~Handler_CG_SKILL();

	static VOID OnCG_SKILL_ACTION_SYN( ServerSession * pServerSession, MSG_BASE *pMsg, WORD wSize );
	static VOID OnCG_SKILL_SELECT_SKILLPOINT_SYN( ServerSession * pServerSession, MSG_BASE *pMsg, WORD wSize );
};


#endif // __HANDLER_CG_SKILL_H__
